![]() You could be the commander, the navigator, the sonar operator, the radio operator, etc. Say the location is a submarine (no, don’t say it, think it). The location cards also include the identity that the player who gets that card is supposed to have – but that’s only to make the game more appealing to the sophisticated Spyfall player you are so destined to become. Each baggie contains (well, will contain, after you sort them out as instructed) 8 cards (beautifully rendered) showing one particular location, and one Spy card. They’re also in one of thirty different imaginary locations, determined by the random selection of one of thirty different baggie-packed collections of cards. ![]() Well, of course, they’re right around the table with everybody else. ![]() The Spy, on the other hand, is trying to figure out where the players are. ![]() They’re the ones who are trying to figure out which one is the Spy. And, once you get familiar with it, it’s O so totally Major Fun. It is a game of subtle questioning and even more subtle answering. Though Spyfall contains 240 cards (and 30 baggies), it is not a card game, at all, at all.
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